Putting out patches, breaking stuff, fixing it again etc. This week I've been in full damage control mode. We've been trying to read everything everyone's posted, we were drowning in communication but I think we're finding our feet. With so much going on it's easy to get caught like a deer in headlights watching it all go by. You guys have been thrashing the new build, tracking down heaps of bugs and giving us loads of awesome feedback. This update will be short and sweet, once things settle down a bit I will lay out our roadmap in detail. We still don't quite believe that number is real. This last week has been insane! We went from our tiny closed alpha of ~20 people online at a time, to over 10000 concurrent users across 1000 active servers in just 7 days. Hurtworld Dev Update #15: Post Launch RecapDECEMBER 12 - SPENCERSpencer
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